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Toon boom harmony rigging
Toon boom harmony rigging









Control points will appear around the shape making it easy to customize.You can also convert the Elliptic zone of influence to a shape. The default value is 2.Ĭonvert Elliptic Zone of Influence to ShapeĪfter you have created a deformation chain using Elliptic as the Zone of Influence type, you can select your deformer and click on this button to convert it to a Shaped type. Influence Radius: This value is the size of the influence zone. The Shaped Influence will most likely be used on a bitmap picture you want to deform. Shaped Influence: The Zone of Influence boundary is defined by a shape which you can customize using the Transform tool. The Elliptic Influence will most likely be used on a bitmap picture you want to deform.

toon boom harmony rigging

The Infinite Influence zone will extend from the centre of your skeleton to infinity, working perpendicularly to the skeleton.Įlliptic Influence: The Zone of Influence boundary is defined by an elliptical shape its size can be customized using the Bone, or Articulation or Curve node properties or by using the Transform tool. The Zone of Influence has no boundary and covers the whole element to which the deformer is linked and its children, excluding areas that are already part of another elliptic or shaped Zone of Influence. Infinite Influence: This is the default option and is the most commonly used. Zero Influence: The Zone of Influence does not exist.

toon boom harmony rigging

The Zone of Influence setting used as the default when creating an articulation, bone deformer or curve deformer using the Rigging tool. This group includes all the necessary deformation nodes you created. This option automatically creates a deformation group connected to the input port of the selected element. Lets you visualize the area within which the art will be influenced by the deformation effect-see Rigging Tool Properties.Īutomatically Create Group when Creating a New Deformation Rig Lets you immediately see the resting position in red (Setup) and the animated position in green. Show All Manipulators (Show All Controls) Sets the Rigging tool to create Game Bone deformers. Sets the Rigging tool to create Envelope deformers. Sets the Rigging tool to create Curve deformers.

toon boom harmony rigging

Sets the Rigging tool to create Bone deformers.

toon boom harmony rigging

Sets the Rigging tool to automatically create a Bone or Curve deformer, corresponding to the movement of the cursor in the Camera view. In the Tool Properties view, you can customize not only the behaviour of the tool but also the settings of the deformers that you will create.











Toon boom harmony rigging